#Game monetization
Explore tagged Tumblr posts
Note
The EU has just banned virtual premium currencies in video games that represent, requiring the games use the actual currency amounts. Thoughts on this new law?
For those who do not understand this change, in the EU any in-game purchase that can be made for paid/premium currency must display the actual cost in local currency to players. Here is my MS Paint mockup of how such a thing would look as required.
The new regulation also requires the conversion rate of premium currency to real money at the baseline exchange rate (e.g. buying the smallest pack of premium currency).
This would have some obvious first-order/immediate results - players would now be able to see how much it would cost them to buy an item outright. This would provide additional friction in direct purchases to players, making them incrementally less likely to purchase items directly.
This would also have some less obvious second-order/derivative results. This also has the side effect of making the more efficient currency bundles look better in comparison, because players can get the premium currency at a discount if they buy those instead of the baseline. It would likely increase engagement by showing that players are earning "value" when they finish quests and obtain premium currency through playing the game by reinforcing that they are obtaining things worth money. I think that the in-game stores will use this to direct players toward better value bundles and packs to buy.
I also think that this would only be the beginning - game designers are clever folks, and we can find many ways to adjust things given a set of constraints. Remember, one of the secondary effects of requiring all gacha games to show the actual percentages was the creation of "pity rates" where continued failed pulls actually incrementally increase the success chances in future pulls. These kind of incentivization changes will continue, including thinking up ways to leverage the "real price" display to make the purchase more appealing. I like to think of it in this way - "just because I can't imagine it myself doesn't mean such a thing can't exist, only that it doesn't exist... yet." If there's a possibility, somebody will probably figure it out.
[Join us on Discord] and/or [Support us on Patreon]
Got a burning question you want answered?
Short questions: Ask a Game Dev on Twitter
Short questions: Ask a Game Dev on BlueSky
Long questions: Ask a Game Dev on Tumblr
Frequent Questions: The FAQ
90 notes
·
View notes
Text
🎮 How Gamers in Pakistan Are Monetizing Android Games
If you're curious how mobile gamers from different regions are earning money from games, Pakistan has a growing scene worth checking out.
One standout resource is 92PAK — a local blog that shares guides, game lists, and insights into how players are monetizing through ads, tasks, and local platforms.
It’s an underrated space that more global gamers should explore, especially if you're interested in real examples outside the usual U.S./EU model.
#android games#earn money online#game monetization#pakistan gaming#mobile games#gaming blog#play to earn#ad reward games#92pak#gaming tips
0 notes
Text
Unlocking Success With Android App & Game Development Company
In today’s mobile-first world, having a powerful Android presence is crucial for business success. Whether you’re looking to build a business app, a mobile game, or an enterprise-grade solution, choosing the right development partner is key.
That’s where XcelTec, a leading Android app development company, comes in—delivering smart, scalable, and innovative Android application development and Android game development solutions tailored to your business needs.
Why Android Is the Right Platform
With over 3 billion active devices, Android is the most widely used mobile operating system globally. Here’s why businesses are investing heavily in Android app development:
Global Market Reach
Customizable & Open-Source
Cost-Effective Development
Faster Deployment
Google Play Store Accessibility
The open-source nature of Android allows greater flexibility and innovation — something XcelTec leverages fully for each client project.
Experts in Android Application Development
XcelTec offers full-cycle Android application development, from concept to deployment and maintenance. Our developers are skilled in building apps for:
Startups & Entrepreneurs
Enterprises & Government Projects
E-Commerce & Retail
Healthcare & EdTech
On-demand & Service Platforms
Our Core Android Development Services:
Custom App Development: Tailored Android apps with native Android app development performance
UI/UX design: User-centric interfaces with intuitive navigation
Testing & QA: Device compatibility, performance, and security testing
Cloud integration: Seamless backend infrastructure for scale
Maintenance & Support: Post-launch updates and optimizations
Expertise in Android Game Development
The mobile game development industry is booming — and Android game development leads the charge. XcelTec offers end-to-end game development services, using top engines like Unity and Unreal.
Game Development Highlights:
2D & 3D Game Design
Multiplayer & AR/VR Integration
In-app Purchases & Game monetization
Gamification & User Engagement
Analytics & Performance Tracking
Whether you’re building casual games, educational apps, or immersive experiences, XcelTec ensures your game performs seamlessly across Android devices.
Technologies We Use
XcelTec utilizes the latest tools and frameworks in Android development:
Languages: Kotlin, Java
Frameworks: Jetpack, Flutter (for cross-platform development)
Game Engines: Unity, Unreal Engine
Databases: Firebase integration, SQLite, Realm
Cloud: AWS, Google Cloud, Azure
CI/CD: GitHub Actions, Jenkins
Why Choose XcelTec?
Experienced Android Developers: Skilled in the latest technologies and frameworks.
Agile Development Process: Iterative, fast-paced, and collaborative.
Transparent Communication: Real-time updates, project tracking, and support.
Security & Scalability: Focused on secure, future-proof app architecture.
Client-Centric Approach: Your goals, timelines, and satisfaction come first.
Industries We Serve
E-Commerce & Retail
Healthcare & Telemedicine
Education & eLearning
Finance & Banking
Media & Entertainment
Logistics & Transportation
Conclusion
Choosing the right Android app development company can make or break your digital strategy. At XcelTec, we combine innovation, performance, and industry experience to deliver standout apps and games.
Whether you’re building your first app or scaling an existing platform, XcelTec is your go-to partner for Android application development and Android game development. Contact us on: +91 987 979 9459 | +1-(980) 428-9909 Email us at: [email protected] For more information, visit: https://www.xceltec.com/
#Android app development company#Android application development#Android game development#UI/UX design#Mobile game development#Native Android app development#Game monetization#Cross-platform development#Firebase integration#Cloud integration
0 notes
Text
🚨 April 2025 changed gaming. 🇨🇳 Valorant Mobile launched China first 📈 Mobile revenue +6% 🇬🇧 London = Europe’s top gaming hub ☁️ Cloud & cross-platform go mainstream 🎮 Studios face pressure: adapt or fall behind #GameDev #MobileGaming #Valorant #GamingNews #CloudGaming
#Cloud Gaming#Cross-Platform Gaming#Game Monetization#Gaming Industry Insights#Gaming News 2025#London Games Festival#Mobile Gaming Trends#Valorant Mobile
0 notes
Text
The Psychological Monetization of Candy Crush Saga: A Sweet Trap?
Hey! Let's talk about the addictive world of Candy Crush Saga and the psychological tricks it uses to keep us hooked and spending those hard-earned coins! 🍬💰 Candy Crush Saga, one of the most popular mobile games of all time, has captivated millions with its simple yet addictive gameplay. But have you ever wondered why it's so hard to put down? Well, my friends, it's all about the psychological monetization tactics employed by the game developers. First off, let's talk about the concept of "sweet rewards." Candy Crush Saga knows how to hit that pleasure center in our brains by giving us a sense of accomplishment when we complete a level. That satisfying feeling of crushing candies and watching them explode in a cascade of colors triggers the release of dopamine, the feel-good neurotransmitter. And guess what? We want more of that sweet, sweet dopamine hit! But here's where it gets tricky. As we progress through the game, the levels become increasingly challenging, making it harder to achieve those rewards. Suddenly, we find ourselves stuck on a level, desperately craving that rush of accomplishment. And what does Candy Crush Saga offer us? Boosters and power-ups, of course! For a small fee, we can buy these magical tools that promise to help us overcome those seemingly impossible levels. And that's where the psychological monetization kicks into high gear. The game strategically creates a sense of urgency and scarcity. Limited lives, time-limited events, and exclusive offers lure us into spending real money to keep playing and avoid missing out. FOMO (fear of missing out) is a powerful motivator, and Candy Crush Saga knows exactly how to exploit it. Moreover, the game cleverly employs the "sunk cost fallacy." We've invested so much time and effort into reaching a certain level, and the thought of giving up now feels unbearable. So, instead of quitting, we convince ourselves that spending a few bucks to get past that one challenging level is worth it. After all, we've come so far! But let's not forget about the social aspect. Candy Crush Saga encourages us to connect our game progress with our Facebook friends, creating a sense of competition and social validation. Seeing our friends' high scores and level completions pushes us to keep playing, striving to outdo them and maintain our status as the ultimate Candy Crush champion. Now, I'm not saying Candy Crush Saga is evil or that we should boycott it altogether. It's undoubtedly a well-designed game with its colorful graphics and addictive mechanics. However, it's essential to be aware of the psychological tricks at play and make conscious decisions about our spending habits. So, next time you find yourself reaching for that virtual wallet to buy boosters or extra lives, take a moment to reflect. Ask yourself if the temporary satisfaction is worth the real-world cost. Remember, the sweetest victories in life are those that don't come with a price tag. Stay aware, stay smart, and keep crushing those candies (mindfully)! 🍭✨
0 notes
Text
Parlor Room, 1.03
#my board game competitiveness was SO seen in this episode#such a fun ep!#can’t wait for the Seven reunion ep!#parlor room#dropout#mano agapion#brennan lee mulligan#monet x change#d20#dimension 20#I made these#use them wisely… or not
829 notes
·
View notes
Text
These investments of time and money are only made possible by the incentives embodied in U.S. copyright law, which ensure copyright owners the exclusive right to control and commercialize their own creative works. Whether it is a children’s coloring book with Marvel superheroes, a video game based on the Shrek movies, or a subscription service that distributes high resolution images or short videos with Plaintiffs’ copyrighted characters, only Plaintiffs are allowed to build a business around or otherwise commercialize those characters. - Disney NBCU v Midjourney
so this is 1000% a case about transformative works. the issues over the training data are muddled under fair use law, so disney is pivoting hard into "don't steal my OCs!!!" territory which will have insane repercussions.
genAI has a lot of problems as it is being implemented under capitalism but genuinely disney needs a massive L here. otherwise this is going to empower giant corporations to go after independent artists even harder than before and take down any kind of fanworks that exist, monetized or not.
#i personally think anyone should be able to make a shrek video game and monetize it#this is fucking stupid
507 notes
·
View notes
Text

#dropout#make some noise#d20#sam reich#anna garcia#game changer#dropout tv#very important people#play it by ear#monets slumber party#smartypants#gastronauts#dimenson 20#nobody asked#um actually
542 notes
·
View notes
Note
Hello! I currently work as an Assistant Narrative Designer for a tiny studio developing a live ops/free-to-play mobile visual novel. I'm learning a lot about monetization points and player retention strategies, but I'd like to eventually transition to bigger studios working in paid games (my personal interests lie in RPGs and simulators a la Stardew Valley.) Are the skills I'm learning transferrable to these fields of work? I worry I'm learning so much and yet it won't actually help me. Ty!
Player retention and monetization strategies are important knowledge to learn. If studios don't do these things well, then they'll do them badly. That's a situation where everyone loses. Most game studios don't have the option of firing and forgetting their game launches and moving on. Veilguard's developers actually wanted to do post-launch content; it was an executive decision not to do it.
Good monetization strategy will provide value to players and sustains the studio so that the games can continue. It's incredibly important for any player community that players feel that they are getting value for playing and for spending, that the things they spend their time and money on are worthwhile to them. At the same time, the studio must earn enough to keep the lights on and sustain the current game and the additional projects still in development. Keeping players around through ethical means and providing them things to buy that they feel is worth the money is important. That's the goal of retention and monetization.
The skills you're learning are absolutely transferrable to bigger budget games and I hope you are learning to construct systems that are good value propositions for players. That's the only way any of this can work sustainably.
[Join us on Discord] and/or [Support us on Patreon]
Got a burning question you want answered?
Short questions: Ask a Game Dev on Twitter
Short questions: Ask a Game Dev on BlueSky
Long questions: Ask a Game Dev on Tumblr
Frequent Questions: The FAQ
38 notes
·
View notes
Text
This is not a market research poll; anon is not designing a game with shitty monetization strategies. They're just curious about which shitty monetization strategy people hate the most.
–
We ask your questions anonymously so you don’t have to! Submissions are open on the 1st and 15th of the month.
#polls#incognito polls#anonymous#tumblr polls#tumblr users#questions#polls about interests#submitted feb 1#video games#games#gaming#monetization#polls about money
336 notes
·
View notes
Text
Woman (Pure Vanilla Cookie) with a parasol (stick to beat Shadow Milk Cookie’s ass)
Ref: Woman with a parasol by Monet
I like the bg but hate how i colored pvc and smc 💀
#awakened pure vanilla cookie#crk fanart#cr kingdom#cookie run kingdom#shadow milk x pure vanilla#pure vanilla fanart#pure vanilla crk#shadow milk fanart#shadow milk crk#shadow milk cookie#shadowvanilla#woman with a parasol by monet#submitted this for an assignment and was so embarrassed that my yaoiyuri had to be presented to the class#they liked it tho but i was so embarrassed i never divulged the game name#i didnt want them to kmow im shipping cookie yaoiyuri LMAOOO
174 notes
·
View notes
Text
MAKE-A-NOSSIE IS NOW LIVE !!!
Make or recreate your own Nosferatu!
Currently this maker has 5 different faces, 6 skintones, and several different, movable facial features. Also includes stuff like piercings, boils, and wounds on top of accessories like hats, masks etc. Ghoul pets probably incoming at some point too.. Pets are now here!!
! CW for blood, body horror, eye trauma, teeth etc. Basically, there are parts for walking masquerade violations so… Remember that.
You can request some stuff too if there are parts you would want added <3
(I also have a ko-fi if you wanna throw in a buck or two)
#picrew#clan Nosferatu#vtm#vtm nosferatu#vampire the masquerade#Nosferatu#mine#this is kinda niche but I hope you guys like it + can put it to use! and like I said in the maker you can edit ur creation in this or use#it in games as portraits for your ocs or npcs etc etc. its basically f2u as long as you dont overtly monetize it#im probably gonna add more stuff to this regardless of requests bc this is just stuff that I wanted to have as a “base” but who knows#ghoulified pets are totally incoming at some point tho i prommy#i actually have a few different full body dress ups w/ different themes but i got bored of them so. 😑#but Nosferatu are always so fun to do.. and they can look asymmetrical/blotchy or w/e its part of the charm#also the stereotypical nos fashion is like Soo my style. half of this stuff i have or want to have lol#anyway i'll stop yapping... and if you wanna show me ur nossie creations that'd be cool too...
221 notes
·
View notes
Text
one thing about mythic quest I've never quite understood is why they completely abandoned the idea of Rachel wanting to be a writer? Like after C.W. passing, it would make perfect sense for her to get the role of writer for MQ instead of being head of monetization. Like I know she didn't like going to Berkeley, but clearly she showed interest in writing in general
#unless I'm misremembering some stuff but idk I feel like it would've been a much better role for her than monetization was#and like do they just not have a writer for the game now? or didnt? idk I still haven't caught up with s4#I'm hesitant to finish s4 honestly bc people are not liking the finale it seems and tbh I feel like s4 has butchered some of the characters#mythic quest
104 notes
·
View notes
Text
I have seen a few "but I want to support the devs!" about the boycott and I think we need to have some perspective here.
Paper Games is not a small indie company where your money goes directly to the devs. This is a company that not only also runs Love Nikki and Shining Nikki, but also Love and Deepspace.
And in 2024.... (archive link of Forbes article "AI Boyfriends Make Chinese Gaming Entrepreneur Yao Runhao A Billionaire")
Established in 2013, Paper Games clocked sales of around $850 million worldwide, according to data providers.
The privately held studio, of which Yao is chairman and CEO, is valued at over $2 billion, according to Forbes’ estimates, based on discussions with analysts and information from four data providers.
Paper Games is a company with 2000 employees and a billionaire CEO.
The conversation around Infinity Nikki's monetization is not about "punishing devs", it's about pushing back against a company that has cornered the market of female gacha players and are now up to their old tactics of testing those players to see how much money they can milk out of them.
They're not just some devs throwing things at the wall to see what works so they can keep the lights on, they've probably got an entire team dedicated to figuring out exactly how to get Infinity Nikki to make more money off of us.
#infinity nikki#monetization#bc. they know. theres no other games like theirs at the level of quality they provide.
62 notes
·
View notes
Text
One thing about Brennan is that when he talks about wild shit he's done, he knows the EXACT numbers. "I stayed awake for 81 hours" eighty one hours? That is such a specific amount. How did you calculate that?? How did you know when the staying awake started and ended? In response to "have you ever got back with an ex" he says "eight times, nine times together in total" very easily, like he already internally recorded that, he COUNTED. How would you even remember after the fourth or fifth time, do they not start to blur together? I love when people give Specifics in their life stories.
232 notes
·
View notes
Text
🌸🎀 "isn't this exciting, kageyama-kun?" 🎀🌸
he is looking at teru💘
I can't believe it took me this long to draw these two in their official maid outfits🥺💗💞
i would like to make this into a print, but I don't know if ppl would want it🤔 feel free to let me know your opinions!☺️🌸
#mobteru#terumob#teruki hanazawa#shigeo kageyama#mob psycho 100#mp100#my boys🥺🤲#ive loved the maid outfits from the mobile game for years#i cant believe it took me so long to draw them#im really happy with how this turned out💗💗💗#i was especially worried about keeping my style and still making it look like them^^#like i dont know if i made the faces simple enough to match the original art style#but i still think they look cute!! so its all good lol#i do wanna make this into a print to have at cons and maybe online too#but i need to think about if it would sell well... ah the struggles of monetizing your art...#if this gets good feedback i might offer it as a print#or i open print pre orders every so often and you can get any art you want from me for those~☆#tho they can be kind of unpredictable when I'll open them...#just lemme know if theres interest!☺️🌸#♡♡♡♡♡♡#shitty#(< that's my art tag)
122 notes
·
View notes